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Written
& Illustrated by Yoshikazu Yasuhiko
Published in the west by Viz Comics (right to left), $7.95 (US)
max, available from www.amazon.com
or www.amazon.co.uk and
any other suppliers of Gundam books.
Overview
This
ongoing manga series is from the character designer & animation
director on the original Mobile Suit Gundam series, Yoshikazu
Yasuhiko (Yas). It retells the events of the original series Mobile
Suit Gundam in a different and perhaps more in-depth manner. Volume
one begins with the Zaku incursion into Size 7 and finishes with
Amuro staring meaningfully towards the inactive Gundam and Zaku
attackers after Fraw's relatives have died. If you've seen the
movies or TV series of MSG then that's going to sound like a dreadfully
dull book. In fact it's not as Yas makes two important additions
that result in more going on in that period of time. The three
Zakus have multiplied into six and there is now an active prototype
Gundam. This results in a battle between the Zakus & the Gundam
to contend with amongst the more familiar pattern of events. There
are other more minor changes such as Amuro now hacking into his
dad's files and coming across RX-78 & Zaku plans.
Opinion
The art in Gundam: The Origin is all
in Yas' lively style. His people have a very expressive quality
to them which is preferable to the more simplistic conventions
for displaying emotion you often find in manga/anime. The same
style applied to the mobile suits (and battleships etc) results
in a rather organic edge to their mechanical forms. Consequently
the action scenes are very vibrant & alive which is what you
want - there's a danger with transferring mecha combat to paper
that you could lose the dynamic nature of it on-screen Most of
the manga is in black and white which can occasionally look a
little flat but most of the time is very well done. The first
eleven pages, however, are done in a gloriously vibrant and natural
colouring. Whilst it may be computer coloured it certainly doesn't
look like it, retaining more of a water-colours quality to it.
The spacing of the dialogue over speech
bubbles can be a little overly disjointed at times. I don't know
if it works better in the original Japanese but certainly in English
the splitting of one sentence across three bubbles does lessen
the enjoyment of reading. The script is so far what you'd expect
from the relatively light-in-dialogue beginning to MSG. However
I'm not expecting too much from the text as in the manga I've
read I notice that they tend to rely less on words and more on
pictures to tell the story.
The story itself bounces along nicely with
a feeling of anticipation for the events you know are coming.
The additions, which I mentioned earlier, I thoroughly enjoyed.
The Prototype Gundam fight was nicely played out and set the remaining
Zakus up for their rampant destruction better than the TV show/Movies
did. The increased number of Zakus also added to the air of menace
around the Zeon incursion. Volume 1, then, is great way to begin
the tale. Despite the short period of events in regards to the
original it still feels full. At its cheap cheap price (a lot
of Americans seem to moan about the price but the equivalent pages
in a US comic cost nearly two and a half times as much) it's well
worth the money for any Gundam fan. It's especially worth it for
anyone who either hasn't seen any of the original series or (like
me) has only seen the movie versions.
Written to Barber's Adagio For Strings
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