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Written
& Illustrated by Yoshikazu Yasuhiko
Published in the west by Viz Comics (right to left), $7.95 (US)
max, available from www.amazon.com
or www.amazon.co.uk and
any other suppliers of Gundam books.
Overview
The
second volume of this manga picks up where we left off in volume
one, with Amuro looking intently towards the trailer-ridden Gundam.
Amuro gets into the Gundam and starts it up, this time using knowledge
he remembers from his hacking into Tem's files, not a manual on
his knees! The resulting conflict with Gene goes much the same
as in the show except that it's his father via radio that prods
him to using the beam saber. The combat with Denim goes much the
same and the post-battle activity sticks closely to what I know
of the TV series version of events. The one change that springs
to mind is the Captain Paulo's sortie in a gunboat with Ryu Jose
and another crewman. It's this that results in his fatal injury
and his orders before leaving in the boat place Bright in command.
There is no meeting with Char inside the colony (which is certainly
where he and Sayla meet in the movies) and the second volume finishes
as Char's gloriously depicted Zaku is racing towards the White
Base.
Opinion
The art in this volume is as strong
as it was in the previous one. The colour sections appear three
times here and I think they're even better than the colour art
in volume one. The first one covers Amuro's dangerous dash and
scrabble to the Gundam cockpit and looks suitably cloudy and tense.
The second depicts the frustrating slow rise of the Gundam and
finishes on a beautiful full page painting of the mobile suit
stood up for the first time. The final colour section finishes
this volume and is perhaps the most spectacular of the lot. The
battle looks fantastic with gorgeous beams arcing after missiles
and great explosions in space. The tense bridge scene as they
realise they're facing Char is followed by the absolutely wondrous
paintings of the charging (in traditional shoulder first manner)
Char's Zaku. There is some very nice lineart with commentary to
finish off the manga.
As there is more dialogue to be found in
this volume its disjointed, spread across the page, nature is
much more apparent. However if you're reading these one after
the other then you'll find it irks you less as you get used to
it. The pace of the first volume (despite it not even covering
the first MSG episode's events) is maintained here as we flick
from the centre stage of Amuro and the captain's heroics to the
chaos of evacuation and Sayla & Fraw's last minute refugee
hunting. Kai's introduction here didn't really work for me as
an ignorant westerner. Sayla's anger at his casual speech patterns
seemed unwarranted and merely resulted in me disliking her as
a character so far. The initial sortie for Amuro in the Gundam
feels suitably messy (in the sense that Amuro doesn't know what
he's doing) and is well represented visually. The leaving Side
7 is nicely tense and sets things up properly for the first conflict
with Char in the next book. So far this series is progressing
well at its appropriately slow pace (I prefer seeing everything
get the time it deserves rather than rushing through just to advance
the plot). The art adds more to the value for money in this issue
as you get many more gloriously painted colour pages. I'd once
again recommend picking this up to any Gundam fan.
Written to Blur - Black Book
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