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Written
& Illustrated by Yoshikazu Yasuhiko
Published in the west by Viz Comics (right to left), $7.95 (US)
max, available from www.amazon.com
or www.amazon.co.uk and
any other suppliers of Gundam books.
Overview
Volume
three of Gundam: The Origin rejoins the action from the end of
volume 2 with Char fast approaching. The first encounter between
Char and Amuro proceeds as normal with Slender joining the battle
only to be shot by Amuro's beam rifle. Amuro seems to be a little
bit more useless in this battle than he did in the animation,
which is a good thing to see. If I remember correctly the movie
version of events had Amuro scaring Char of with Slender's destruction
where as here it's the sudden revelation that the White Base is
no mere supply ship that forces him to retreat. After some concentration
on the characters and situation in the ship (including an amusing
lift scene with Bright and Sayla) we are thrown back into the
action as Bright formulates a plan to destroy Char as he resupplies
near Luna II. There seem to be a lot more actual Federation officers
present on the White Base than there were in the movies, which
lends a more satisfying feeling of scale to the situation.
The crew set out to take down Char in one major departure from
the series/movies which I really like - three Guntanks (one piloted
by Ryu & gunned by Hayato) and three Guncannons (one piloted
by Kai and one piloted by Job John!). It should make later battles
very interesting and it certainly makes this operation seem more
"real" rather than the Super Robot cliché of
two three individual/different units doing everything. The battle
feels suitably chaotic for such an artillery-fest. At the end
of it the Federation forces from Luna II intervene and arrest
the White Base crew (as happens in the series, I'm told). We finish
with Sayla & Amuro having their first newtype moment as they
both sense the approaching Char (who is sneaking in with soldiers).
Opinion
There's not much to say about the art
in this volume that hasn't been said in my reviews of volumes
one and two. It maintains its high standard though this time around
there's just the one colour section at the start. This continues
the evocatively drawn start to Amuro's first encounter with Char
that finished volume two. There's a number of ships in this volume
(White Base, Musai, Papua and Magellan) and they're all very well
drawn. There are also several very nice pictures of Char. The
battles continue to be conveyed in this format without losing
any of the vigour and style of animated action.
The first time I read this volume I didn't
find it as satisfying as the first two. However rereading it a
few times since then has increased my enjoyment and I think it
flows on from the previous book pretty well, if slightly less
enchanting. The Guntanks and Guncannons in their numbers made
for an excellent battle/operation. As I said already, I think
that change could do a lot for increasing the excellence of the
series. The situation on the White Base should feel desperate
but having more Mobile Suits will keep it feeling a little more
"real", if that's the right word. Thinking about the
White Base's situation; there is more evidence of the chaotic
placement of civilians all over the ship here, compared to the
movies. I was quite interested to see how events played out after
the encounter with Char as this is close to the TV events rather
than the movies. The capture of the White Base and crew does seem
a little odd and rather "Nazi" of Wakkein but I guess
it fits into the tense wartime situation Luna II is in. Whilst
this volume isn't quite up to the standards of the previous two
it is still very good and well worth the purchase. Movie-only
watchers should especially find it enjoyable.
Written to Warren G & Nate Dogg - Regulate
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