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Written
& Illustrated by Yoshikazu Yasuhiko
Published in the west by Viz Comics (right to left), $7.95 (US)
max, available from www.amazon.com
or www.amazon.co.uk and
any other suppliers of Gundam books.
Overview
The
fourth volume of Gundam: The Origin finishes up the cast's initial
stint in space. We catch up with them as Char & friends are
infiltrating Luna II, where the White Base and crew have been
locked up for questioning. Both Amuro and Sayla follow up on their
newtype flashes and try to do something about Char. Amuro's attempts
to convince the soldiers fail but Sayla takes the more direct
approach and sneaks into the launch bay where the Gundam is held.
As the Musai fires upon the facility to draw out a Magellan, the
Zeonic infiltrators set off their bombs and cripple the ship in
the entrance to the hold. Char, looking to steal the Gundam's
data, has his first encounter with a pistol wielding Sayla and
turns the tables on her as she stands shocked at his unmasked
face (she seems to recognise him but not vice versa at this point
and she doesn't indicate who he is). Sayla is saved by the appearance
of Amuro on the scene (Amuro and Char meet here, at a distance,
much earlier than they did in the movies) and Char & friends
flee. The Guncannon & Guntank units (still stuck outside)
are used to clear the wreckage of the Magellan (I do wonder why
there were no units at Luna II...) and Captain Paolo's last advice
to Commander Wakkein (in charge of Luna II) is to have a more
open mind about the young, misfit crew of the White Base.
After Paolo's military funeral we follow the White Base and single
Salamis escort to the Earth where they begin re-entry (just the
capsule from the Salamis, as in the movies and series). Events
proceed as they did in the animated versions, with Char and the
Zakus attacking the White Base, which in turn sends out the Gundam.
Amuro's ability is unimproved from his first sortie (thankfully,
I don't want to see him getting great too quickly) and as animated
the Salamis capsule has to enter the White Base whilst the Gundam
remains stuck outside. In this version Amuro survives by flying
the Gundam onto the descending White Base and flattening against
it for maximum protection from the re-entry heat. Finally Char
calls up Garma Zabi (located in the Hollywood hills in the Origin)
to notify him of his imminent arrival and the White Base descending
into the Zeon controlled North America.
Opinion
The art maintains the usual high standard
and gives us two colour sections to enjoy this time around. The
first begins the book and seems to have a slightly different style
to normal. The colouring reminds me of 1950s full colour comic
work with an interesting proliferation of red and yellow hues.
The second colour section finishes the volume off and begins with
a very impressive, predominantly blue, couple of pages of the
Gundam recovering after re-entry. However the pages after that
are of a slightly lower standard than normal. They're either overly
wishy-washy or too monotone, with the final picture of Garma appearing
rushed. I think the aim was to go for a certain visual effect
on the first few pages of their time on Earth but I don't think
it quite worked as planned. It's not horrible by any means but
it's not up to the standard of the other colour sections.
Volume four resumes the faster pace of volumes
one and two after the slightly slower volume three. Things move
along nicely but still without sacrificing anything in the name
of speed. There is still no occurrence of the common comic adaptation
problem of rushing certain sections (deemed less interesting)
so as to not seem too pondering. This volume is also the one with
the fewest changes so far, that I'm aware of. This perhaps detracted
from my enjoyment (which I realise it shouldn't have) as I have
quite appreciated the frequent minor alterations and additions
to this legendary tale that have occurred so far. I thought the
insertion of Sayla and Char's meeting here felt more right than
the movie version of events. Having seen only the movies I enjoyed
having the Luna II section of the story fleshed out into a useful
and pivotal moment. I suppose the very minor niggles would rate
this volume alongside the previous one - not quite up to the standards
of the first two but still highly enjoyable. So far so good in
The Origin and no reason to not continue picking it up if you're
a Gundam fan.
Written to Beastie Boys - In A World Gone Mad...
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