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Written
& Illustrated by Yoshikazu Yasuhiko
Published in the west by Viz Comics (right to left), $7.95 (US)
max, available from www.amazon.com
or www.amazon.co.uk and
any other suppliers of Gundam books.
Overview
Picking
up where volume four left off, the fifth instalment of Gundam:
The Origin begins the long stint on Earth for the crew of the
White Base. They discover their clash with Char has forced them
down far from their intended course, deep in Zeon territory. Of
course, Garma Zabi and his Gaw are on an intercept to both pick
up Char and engage the increasingly infamous ship. As Char and
Garma do some friendly verbal sparring onboard the Gaw, Fraw discovers
Amuro doesn't want to fight. After receiving word from Jaburo
that the White Base is to break through without assistance (and
trusting to Mirai's piloting through a canyon, despite the cries
of an unwell Lt. Reed from the Salamis capsule), Bright marches
down to Amuro's room to slap him around and shout at him. After
leaving Amuro, Bright launches the three Guntanks and three Guncannons
to fight the incoming squadrons of Garma's Dopps. As expected,
Hayato and Ryu are in one Guntank and Kai is attempting to pilot
one of the Guncannons. Unfortunately the action focuses on only
one half of the defensive force, which means there's only one
extra Guntank to observe. At least there would be if it didn't
get quickly shot to pieces and fall of the canyon side!
As the explosions of the battle rock the White Base, Amuro relinquishes
and runs to the launch bay and the Gundam, which he promptly asks
to be fitted with the (until now unseen in action) shoulder cannon
backpack. Outside Kai is being completely useless in the Guncannon
(as you'd expect) as Hayato and Ryu notice an incoming formation
of Magella attack tanks. As they try and deal with those, Amuro
launches with only projectile weapons (he believes it would be
easier with a bazooka and the cannon, rather than a beam rifle
- certainly different from his aerial beam rifle acrobatics in
the movie). He proceeds to smash and shoot the Dopps to pieces
in mid-air before leaping to Ryu & Hayato's aid and wiping
out the tanks with a barrage from the impressive shoulder cannon.
As in the movie, this angers young Garma who proceeds to try and
take Amuro on in his Dopp. He loses a wing to a beam saber for
his troubles. The book finishes up with a very tired and upset
Amuro collapsing on his bed and a rather annoyed Garma. Char hadn't
taken the Gaw back to pick up Garma, who had to pilot his damaged
Dopp back himself. Whilst Char's explanation may have satisfied
Garma, those of us familiar with the story know it's rather more
sinister than that.
Opinion
The black and white art is mostly very
good, though I would have preferred rather more detail in the
combat scenes (some of the vehicles ended up being rather shapeless).
It's nice to see everything exploding in that very organic and
over flexible Mobile Suit Gundam 0079 fashion! There's only one
(short) colour section this time, leading on from the end of the
last book at this start of this one. Subsequently we get treated
to some very nicely mean looking Dopps and a Gaw, as well as some
slightly odd bridge scenes from both sides. The colouring in the
White Base works for two of the three pages, with the final one
being rather scarily pink. The colouring inside Garma's Gaw is
rather odd, though I get the feeling a deliberately strange colouring
scheme is being adopted for the Garma sections. Nothing here is
as good as the best colour moments we've had in other books, but
it's still passable at worst and pleasant at best.
Volume five continues the faster pace that
four resumed. Whilst the White Base might not get that far in
this book, a lot does happen. The battle played out reasonably
well, though the pre-Gundam part of it disappointed me for its
concentration on just the usual one Guntank and one Guncannon
of the anime. I felt a little cheated that the other three mobile
suits went off to defend the other side of the White Base and
never got shown. As I say though, the Gundam section of the battle
was very well done and kept the dynamic feel it had in the movie,
with Amuro bouncing up and down whilst causing some serious damage!
The character moments in this volume were good, with some nice
moments on the bridge and a well done confrontation between Amuro
and his feelings, Fraw and Bright. The Char and Garma interplay
was also done well and fun to read. The differences with the anime
don't really excite here, though I seem to remember the movie
had Char entering combat in his Zaku, which didn't occur here.
However, it was good to see the shoulder cannon reserved for a
time when it was actually very useful, rather than being rolled
out as a gimmick. I do wonder whether any of the Super Robot elements
of the TV series that never made it to the movies will pop up
(the hammer/hyper hammer, beam lance and god-awful G-Armour).
A solid volume overall, though not as good as the best episodes
of the manga so far.
Written to KoRn - Somebody Someone
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