|
Written
& Illustrated by Yoshikazu Yasuhiko
Published in the west by Viz Comics (right to left), $7.95 (US)
max, available from www.amazon.com
or www.amazon.co.uk and
any other suppliers of Gundam books.
There
are only so many times I can repeat the same comments about every
issue of Origin, so I'm expecting reviews of this series to be
much shorter from now on. Looking over the finished review, I
realise the futility of this idea. I've also dispensed with summarising
the overall goings on in each volume, you can read Chris' reviews
at MAHQ for that kind of information.
Instead I shall summarise. Volume six continues the White Base
and Char's arrival on Earth as the ragtag bunch of Feddies try
and make their way to friendly territory whilst Char and Garma
take every opportunity to try and take them down. It's a period
of chaos, naked Char and the appearance of Matilda. Yes, naked
Char - try and contain yourselves.
The tensions on the White Base are running high, and the continued
feeling of chaos is nicely maintained. There's a good juxtaposition
of disorder and upset amongst the Federation amateurs and Char
& Garma of Zeon, relaxing in the sun. Yas is good (or perhaps
it's just that the original Mobile Suit Gundam series was?) at
showing that both sides of the war are just as human as each other.
Speaking of "being human", everyone's favourite introvert,
Amuro, is ill at ease with his role as saviour of the ship (of
which he is less than in the movies, which I continue to appreciate)
and flicks between feeling embarrassed and being arrogant about
it.
The usually beautiful colour artwork
that Yas usually kicks off a volume with is... well, muddy for
a few pages and then wishy washy for the rest. It's an unfortunately
drab effort compared to some of the excellent pieces that have
appeared in previous books. As if to make up for it there's an
excellent page of Char standing on his Zaku hatch midway through
this volume, which I'd have loved to see in colour but still looks
great in black and white. Yas' art continues its relaxed style,
which results equally in great characters and occasionally empty
panels. However, it always surprises me how well it suits mobile
suits and the action scenes. They have the energy and expression
that permeates the original animated series too, which I love
to see. He also makes good use of smoke and dust in the battles,
which gives the correct atmosphere of chaos and confusion.
One thing I've certainly not missed by not
reviewing Origin is the pacing of the dialogue. The conversation
between Char and Garma at the start of the book nearly had me
throwing out of my open window in frustration. It's embarrassingly
badly done to spread simple two beat sentences out across multiple
balloons like this. It's true that you get used to it as the pages
go on, but you shouldn't have to and it's my biggest complaint
with Origin so far. Despite that, this volume did start to click
with me with regards to how it works as a series. It would appear
Origin is the closest Japanese Comics can get to a serious Gundam
comics tale and it's satisfactory. It's got a much more sedate
pace than G-UNIT and Astray, for example (which work on a much
more fun, fast, action-packed pulpy track). It's the only way
to tell the kind of involved stories, such as the original Mobile
Suit Gundam series, that Gundam is so good at. Basically this
is another solid volume of Origin, a series that I continue to
enjoy but still fails to really light my world on fire.
|