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Published
in the west by Tokyopop
Price - $12.99 (US) - Find it on www.amazon.com
or www.amazon.co.uk
Technical Manuals Overview
These are small pocket sized books released in the west by Tokyopop.
They are translated versions of books from the Data Collections
series in Japan, which were rehashings of the superior Entertainment
Bibles. Each technical manual comes in standard English format,
left to right and front to back, with roughly half of it devoted
to a colour section for lineart and half in black & white,
mainly text with illustrations and extra lineart. Several of the
books have a few mislabelled illustrations in the black and white
section and some mistranslated text (usually quite obvious if
you know the subject matter).
What's in the book
The
fourth technical manual covers the pinnacle of the early UC storyline,
Char's Counterattack. The colour section's print quality is once
again different to the manuals that have preceeded it. The first
section of colour is all mobile suits and the printing there seems
to have been a little dark. They all look slighty to dark and
colour heavy and a couple have changed colour slightly (Hi-Nu
Gundam has gone a totally different purple colour). However the
quality is otherwise good. The colour lineart for the ships drops
in quality to somewhere between 08th MS Team and Wing manuals.
It's passable I guess but could be much nicer. The colour character
section drops completely back to the Wing manual's printing standards,
very poor.
As you'll have just gathered, the colour section for this manual
varies in content from the previous books. It begins with the
usual array of mobile suits from the movie. As there are very
few in comparison even to a short OVA like 0080 it fills the section
out with all the variations you will probably have seen. There
are a multitude of ReGz and Jegan variants as well as prototypes
and variants for the Geara Doga, Jagd Doga and Alpha-Azieru. Also
there's the welcome inclusion of the novel versions of the two
main suits the Hi-Nu Gundam and the Nightingale. It's handy to
have all these MS put together into one reference and the extra
lineart (angles and detailing) is always a minor bonus but there
are still too few of them. As a result some of the ships and some
of the characters get their own lineart sections. Whilst doing
this for the ships is fine (though it brings little new lineart),
doing it for the characters is pointless and wastes space. The
space would have been better served displaying the missing GM
III and its variants.
The black and white half of this book is broken down into the
usual two main sections of "MS Development" and "History
& Background". The first two pages of MS Development
are given over to the more minor technical developments up to
Char's Counterattack - cockpits (and their airbags!), dummies
and control systems. This is a welcome inclusion and makes a nice
break from the usual overall development history that continues
with a two page piece on Zeon/Neo Zeon mobile suits, too brief
and repeating too much information from previous manuals to be
more than average. The next three pages cover development of Federation
mobile suits up to the Nu Gundam. This is better at covering the
Zeta and Double Zeta years and results in a more interesting read
(perhaps because there is less information to repeat).The final
four pages to this section cover newtype mobile suits and weapons.
The first two pages are devoted to the Neo Zeon newtype mobile
suits, but doesn't realy tell you much more than their respective
mobile suit profiles. The final two pages go over the development
of bit/funnel/fin funnel weapons from 0079 through to 0093. Whilst
brief it does cover the progressive ZZ era and therefore is an
interesting read.
The second half of the black and white section goes into the history
and background of Char's Counterattack. The first page is an interesting
yet brief coverage of the attitudes and events of the Zeon people
(or more accurately leaders) up to the end of the One Year War.
The next page long section repeats the information from the 0083
manual on the beginnings of Axis and the rise of Haman Kahn, which
is annoying to see nothing new added here. There is another page
devoted to explaining the events of Double Zeta, which is very
handy for those people who haven't seen the series. There is a
similar summary of Char's activities up to the beginning of the
movie which gives interesting background to the beginning of Neo
Zeon. The next two pages give a good background to the creation
and circumstances of the Londo Bell force and the two pages after
that do the same for Anaheim Electronics. There's the obligatory
waste of space page devoted to retelling the movie amongst the
section that details some of Char's reasoning behind his plan.
The reasoning is nice inclusion but the retelling is never appreciated.
There are then two pages that summarise the events of Mobile Suit
Gundam and Zeta Gundam (useful for those that haven't seen them
but pointless for those, like me, that have) before spending another
page on summarising the movie again! Running through the beginning
of this section is an updated timeline too. The extra vehicles
lineart is well printed yet short and the character lineart covers
those not already seen in the colour section.
Opinion
Overall I'd say this book was somewhat of a disappointment for
me. Though it pains me to say it, it's probably the worst of the
three UC tech manuals available at this point. It suffers greatly
from not having enough content to actually include. The original
authors seemed to have restricted their level of detail and depth
in the information during the previous books and refused to break
that mold here, despite the potential for greater detail the increased
blank space offered. It's nice to have all the mobile suit variants
in one quick reference (though why they didn't include the GM
III, which did appear in the movie, is beyond me) but the colour
section alone is not even close to being able to carry the whole
book. There is some interesting and new information in the text
section and the timeline is pretty good for the space it occupies.
However there's a general feeling of empty space and the repetition
of information from previous books (and even this book!) grates
more than usual as it's not padded out with fresh material. I'd
only reccommend this book to die-hard UC/CCA fans or people who
just have to have all the manuals out of completeness (that would
be me!). There is some worthwhile material but from a UC technical
manual at this price you expect more.
Written to Static-X - December
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